Showing posts with label Geoff Johns. Show all posts
Showing posts with label Geoff Johns. Show all posts

Friday, July 18, 2008

Final Crisis - Rogues' Revenge #1 (of 3)

One-sentence summary: This final crisis "tie-in" seems like it could be an interesting series, and the detailed, almost gritty art really works well for a series about villains.

First off, I need to get my biggest criticism of this series off my chest, simply due to the fact it has no bearing on the quality of the book. I hate DC's habit lately of doing tie-ins that are, in no way, tie-ins. At Marvel, even if the tie-in sucks, it usually has something to do with what it's being tied in to. Not so at DC. You'll have Countdown tie-ins with characters from 52, or with Captain Carrot for Pete's sake, and now you have a final crisis tie-in that I can almost safely assume will have nothing to do w/Final Crisis.

That being said, it could be a good story. The first issue was a good set-up, some neat stuff happens, and the artwork really was pretty neat. However, as it's the first issue, it's tough to judge how the series will be; the main plot of the story hasn't really been reached yet.

All in all, I think this series has definite potential, and I'm digging the art, but don't expect any actual connection with Final Crisis. I mean, why should you -- it's just a tie-in with the words "Final Crisis" in the title. Friggin' DC.

Saturday, October 13, 2007

Green Lantern #24

One-sentence summary: Part 8 of the Sinestro Corps War is here, with plenty of action and plot progression.

I've been a big fan of the Sinestro Corps War since it started, so it's no surprise I've continued to enjoy it. I really think the overall plot has been really well paced, with a good presentation of the major battles as well as a series of important plot twists, each one impacting the story in a large way. For that alone I'd like this story-arc in comparison to some of the other major stories going on out there, but in addition to this we have good writing for the characters and just enough small touches to keep the book grounded (I'm, in particular, thinking of the Michigan emblem on Guy's power lantern).

The art continues to be good for the book. It's nothing I'll write fan letters over, but it does a good job of helping tell the story. The lanterns soaring through the air during the battles is always nice.

This story is being keyed up to what should be a pretty incredible conclusion. This is definitely a quality title, and I look forward to each new progression every two weeks.

The All-New Booster Gold #3

One-sentence summary: The new Booster Gold series continues to be entertaining with plenty of time-travel fun.

After a couple of start-up issues, the new Booster Gold title is really starting to get rolling. In this issue, Johns gives us a rather fun, if somewhat unnecessary, scene with Jonah Hex. The writing in this series has done a good job of bouncing between the more serious story of Rip Hunter and Booster trying to stop the time criminals and the relaxed, almost silly, dialogue between Booster, his ancestor, and anyone they encounter.

The art in this series works very well. Bright, colorful, and generally solid, it doesn't try to push the series to be anything it's not.

This is a pretty nice series. I've been enjoying its mix of some humor with a strong superhero story. Hopefully it doesn't delve too far one way or another, but so far it's been good.

Thursday, August 2, 2007

Justice Society of America #8

One-sentence summary: While I like JSA, this is a rather plain one-shot that has a major plot point which makes no sense to me.

This wasn't that bad of an issue, it just wasn't that interesting. I did like the flashbacks to Liberty Belle's upbringing and growth as a hero, and I liked the idea of Johnny Quick as a nut. My main beef, besides it being a one-shot, was that I can't imagine the JSA being so curmudgeonly to a police force that's just doing their job. I realize that, as a one-shot, it's unlikely to have many lasting effects outside this issue, but the actions of Damage were seriously wrong. If there's no follow-up on that, then this issue really should have been looked over more. That is what editors are for; perhaps DC needs more editors who do their jobs beyond just making sure certain characters die?

The art was fine in this issue, and I really did like knowing a bit more about Liberty Belle, as I really didn't know her prior to this issue. So it wasn't like this issue was all negative -- it's just that the negative was about the main plot of the issue, so it gets highlighted. Still, I like JSA, and I'm excited over this next story arc, which promises to be pretty great. This is just a rather forgettable issue of a good series.